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A physics based MMO running on Spatial OS

​The project I have spent the most time on at Bossa. I was involved in several key aspects and features including;

  • Building a coherent, believable world out of unique islands mainly built by the community

  • Writing in-game lore, and writing and directing cinematics and VO

  • Ensuring that new features and art were consistent with the vision for the game world

  • Working on overhauling the on-boarding experience

  • A treasure hunting system and developing a faction related to it

  • Designing the in-game cooking and tailoring systems

  • Designing a unique musical instrument system

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