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A physics based MMO running on Spatial OS
​The project I have spent the most time on at Bossa. I was involved in several key aspects and features including;
Building a coherent, believable world out of unique islands mainly built by the community
Writing in-game lore, and writing and directing cinematics and VO
Ensuring that new features and art were consistent with the vision for the game world
Working on overhauling the on-boarding experience
A treasure hunting system and developing a faction related to it
Designing the in-game cooking and tailoring systems
Designing a unique musical instrument system
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